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- iiiissssttttxxxxlllldddd((((3333GGGG)))) iiiissssttttxxxxlllldddd((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- iiiissssttttxxxxlllldddd - returns whether the texture with the passed id is resident in
- texture memory
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- iiiinnnntttteeeeggggeeeerrrr****4444 ffffuuuunnnnccccttttiiiioooonnnn iiiissssttttxxxxlllldddd(((())))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _t_a_r_g_e_t expects the texture resource to which the texture function
- definition is to be bound. There is one appropriate resource,
- TTTTXXXXTTTTEEEEXXXXTTTT.
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- _i_d expects the id of the texture that is being queried.
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- FFFFUUUUNNNNCCCCTTTTIIIIOOOONNNN RRRREEEETTTTUUUURRRRNNNN VVVVAAAALLLLUUUUEEEE
- The returned value for this function is either 0 or 1.
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- 0000 indicates that the texture is not resident in texture memory.
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- 1111 indicates that the texture is resident in texture memory.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- iiiissssttttxxxxlllldddd returns a value that indicates whether a texture is loaded into
- texture memory. If it is not, then the next texbind for that texture will
- require a load which is generally fairly expensive. If it is then the
- texbind will not require a load, and the texbind will be relatively
- inexpensive.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- texbind
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- NNNNOOOOTTTTEEEE
- This routine is available only in immediate mode and only on
- RealityEngine systems running 5.0.1 or later.
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- PPPPaaaaggggeeee 1111
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